VR头戴设备泡棉与包胶用什么?越软的料,越要较真配方

应用领域 发布时间: 2026-09-16 3479 阅读

Wearing the VR for just three minutes presses on the nose and clamps the head, so customers return it immediately. If the headband foam and rubber coating aren't chosen well, no matter how expensive it is, it still causes dizziness.

Conclusion first: VR headset, rebound, ventilation, tie together

VR headset foam is a 'face-contacting component': it presses on the head, causes sweating, and dizziness. The material needs to have good resilience, breathability, and low allergenicity—here's the conclusion upfront: for VR headset foam, gel TPE or SEBS-based TPE is mainstream; for the encapsulated parts, SEBS-based encapsulation is preferred.

The biggest pitfall of VR headsets: the softer the material, the more careful you need to be with the formula. Soft materials easily collapse and stick—formulation is the lifeline of soft materials.

VR headsets are for experience: complaints include pressure on the head, stuffiness, and dizziness. Choosing the right materials ensures a stable experience—when it comes to experience, don't skimp on material costs.

Why doesn't TPE press the face: rebound adjusts as needed, and it's also low in allergenicity

Reasons for using TPE in VR headset foam: adjustable rebound, low allergenicity, good touch, can be laminated — together, these four reasons make it suitable for headwear.

Rebound is key: it doesn't sag after long use. Compression rebound (according to standards) is written into acceptance — if it sags, press the head.

Breathability cannot be compromised: sweaty discomfort is a major source of complaints. Breathable structures combined with materials—breathability is the experience line for headwear.

Wear it for a day to test it: long wear, facial sweat, cleanliness

Wearing conditions: Worn for a few hours. Rebound and pressure sensitivity data need to be tested—the pressing head is the problem.

Sweat conditions: sweating during exercise. Sweat resistance data needs to be tested — stickiness, all of it is experiential.

Cleaning conditions: wipe clean. Stain resistance data must be tested—scratches cause complaints.

Gel TPE or foam: feeling dizzy or not when wearing on the head

DimensionGel TPEOrdinary foam
reboundGoodgeneral
BreathableDesignableGood
Touchsoft bulletsoft
DurableGoodCollapse fast
CostMedium-highLow
BatchStablemiddle

Table interpretation: Gel TPE is resilient and durable but expensive; ordinary foam is cheap but collapses quickly — high-end over-ear gel TPE.

Choose according to positioning: flagship model uses gel TPE, entry-level model uses SEBS-based material — different positioning, different materials.

Two pitfalls: soft material collapse, formula mixed up

Pitfall 1: Soft material collapse. The softer it is, the more likely it is to collapse — rebound data should be measured first before discussing softness.

Pitfall 2: Messy formula adjustments. To make it softer, more oil is added, leading to stickiness and collapse—softer material formula windows must be strictly controlled.

Pitfall 3: Ventilation leak testing. Sweating in a stuffy environment is a common complaint — the ventilation structure must be tested.

Wearing acceptance: indentation, resilience, breathability

Three questions: What is the standard for rebound, what is the structure for breathability, and is there a sensitization test? One test: actual wearing measurement — three questions and one test, understanding the supplier's background clearly.

Formula verification must come first: the softer the material, the more strictly the formula should be checked. Align the formula window first, then discuss the feel—formula is the lifeline of soft materials.

Making sample retention a habit: retain samples for each batch, and retest rebound and breathability by batch. When changing materials for a batch, compare first before scaling up—the more stable the batch, the fewer the customer complaints.

Foam with a rebound rate below 85% will press on the bridge of the nose after wearing it for half an hour. The compression rebound acceptance line for gel TPE is just ≥85%. If the soft material doesn't spring back, the full weight of the equipment presses on the face.

Sweating in a stuffy way isn’t because the material is bad, it’s because the solid foam didn’t leave an air channel. The same piece of gel TPE, if you add breathable holes or make it into a mesh, becomes breathable; a whole solid piece will still cause acne. The structure needs to be considered together with the material.

Gel TPE is the 'memory type' in face-contact components: it slowly rebounds when pressed down and gradually recovers when lifted. With a Shore 00 30-50 jelly-like feel, it is soft but not collapsing, capable of supporting the device's weight.

Close-to-face parts must first pass two screenings: an allergy report and a durability cleaning test. Borrowed headwear must be wiped ten times without fuzzing or stickiness; first test the feel after cleaning, then discuss mass production.

Both are face-fitting soft materials: silicone is three times more expensive, while gel TPE offers about 70% of the feel at half the price. Flagship models use gel TPE, entry-level models use SEBS-based material, which is the most stable way to segment according to device positioning.

Key Points for Acceptance of VR Headset Materials

ProjectTest methodPassing line
Compression reboundAccording to the standard≥85%
BreathableAir permeabilityAccording to the design
sensitizeSkin irritationNon-irritating
Easy to cleanWipe 10 timesNo nap
BatchThree rounds of random inspectionsData consistency

Common Problems and Countermeasures of VR Headset Materials

PhenomenonReasonCountermeasure
pressure headInsufficient reboundReplace with high-resilience material
clammy sweatNot breathable enoughModify structure by opening holes
collapseSoft material fatigueIncrease density
scratchInsufficient wear resistanceSurface treatment
stickyOil separationChange the formula

VR The softer the face-hugging piece, the more serious it is. Shore 00 30-50 is like jelly and doesn't press on the face. If the pressure drops over 30%, it will leave marks after just a few hours of wear; the rebound of the face-hugging part is essential.

Wearing adhesive over the head causes stickiness and is a customer complaint; sweat and oil soak in daily. Sweat resistance tested by artificial sweat soaking, skin-friendly and non-allergenic, stickiness increases return rate after one session.

Foam and rubber coating should be matched with softness and firmness; local indentations cause redness after prolonged wear. Hardness is classified by face fit; don't use a single formula all the way through.

VR Wear it for a long time, control both cramps and stuffiness. Hardness is tiered by face fit; lower pressure prevents redness after a few hours of wear, and faster rebound prevents stuffiness.

Cologne customer case: Wear resistance fails and wears out quickly; custom grade rework reduces wear by half .

A Suzhou electronics factory has VR headsets with rubber coating that fails wear resistance and surfaces wear out quickly. Cologne pairs with custom oil- and temperature-resistant grades, reducing rework rates by half. Customizing according to working conditions ensures wear resistance—if general materials can't handle it, just customize.

Summary

VR When selecting headwear models, test rebound first, then breathability. The softer the material, the more careful it is—experience is the final judge.

Before pouring the material into the machine, the necessary tasks have already been done.

How much to reinforce, whether to add flame retardant, what temperature resistance level to achieve, and whether the dimensions are stable—once these judgments are set, the particles simply execute the conclusion once.

Ningbo Kelong New Materials Co., Ltd. produces modified thermoplastic elastomers, modified nylon (PA6 / PA66 / PA46 / PA11 / PA12 / PA6T / PA9T and nylon alloys), modified PPO / PPS, as well as nylon resin, sub-brand materials, and large bulk materials from major chemical giants.

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